Road Crush — Open City Motorcycle Chase
One endless open city, up to 10 riders. Race to checkpoints, rob what rolls by, fight rivals, and keep the police off your back. Your run's score climbs until you're wrecked or busted — the best runs live forever on the worldwide board.
| W / S | throttle · brake · reverse |
| A / D | steer — turn anywhere, it's a free city |
| SPACE | drift — corners harder and charges your boost |
| SHIFT | boost — faster than anything the police drive |
| E | use held power-up |
| F | side attack — auto-targets left/right (bat if carried) |
| RMB hold | aim — mouse swings 360° and pitches ±20° |
| LMB | fire (machine gun is full-auto) |
| R | reload |
| H hold | voice — riders within a block hear you |
| U | mute sound |
| M | toggle full-screen map |
The floating 3D arrow above your bike always points at the checkpoint. A gold arrow appears above it when you are carrying the gold.
A beacon stands somewhere in the city. Pick any route. First rider through gets +600, then 350 / 200 / 80. After the first arrival a 25s timer closes it and a new beacon spawns across town.
The armored van ($ on the map) crawls across the city with a police escort front and back. Every shot or ram shakes loose premium coins (+40); destroying it pays +250 plus a jackpot. Robbing it raises no wanted stars — but the escorts return pistol fire (they guard the van and never chase), and the alarm calls patrol cars to the scene. Reach the drop-off untouched and it's gone. Hit fast, loot, vanish.
Three small garages sit around the city. They stay hidden until the heat is serious — at ★4–5 they appear on your minimap (green ⌂). Drive into the glowing bay and you instantly lose all your wanted stars — police break off and the helicopter waves away. The catch: there are only three, so reaching one mid-chase is the gamble. Rivals know the trick too, so a wanted bot may bolt for a garage.
Eliminating another rider is the biggest single score in the game: +2000. Side attacks (+100), gunshots (+30) and shockwaves all count — whoever lands the finishing damage takes the bounty. Careful: bots fight back if they see who hit them, and fights in front of police raise your stars.
Police ignore clean riders. They react to what they see or hear: hitting traffic or pedestrians, gunfire, explosions, robbing the money car, fighting riders. Cause chaos with nobody around and patrols only come to investigate — get witnessed and the stars come. Only a light patrol roams a calm city; every wanted star calls another car out of one of the 3 police stations, and when you cool off they drive back in and stand down.
| Level | Response | How to lose them |
|---|---|---|
| ★ | one unit shadows you, no contact | lie low ~7s out of sight |
| ★★ | 1 unit chases and rams | outrun, then lie low |
| ★★★ | 2 chasers + occasional roadblocks | 10s clean — use alleys & boost |
| ★★★★ | 4 units, gunfire, spike strips, frequent blocks, helicopter | 14s clean — smoke / EMP the heli first |
| ★★★★★ | 5 units + helicopter, maximum pressure | same — and the escape bonus is huge |
Police cars cruise at 115 km/h and burn a small nitro tank for bursts up to 155 km/h; motorcycles cruise 115 with a bigger tank and cut you off from the front — they only ram when they're ahead of you. Your own nitro tops out at ~197 km/h, so a straight sprint always opens a gap. At ★5 every police speed jumps +20 km/h and their tanks grow, so they hound you far harder. The helicopter can't hurt you, but while it hovers your escape timer is frozen — break its lock with Smoke or EMP, outlast its fuel (~35s), or shake the ground units: if no police car is near you for 20s (below ★5), the chopper breaks off too. And never park while wanted: standing still with police nearby fills a 10-second arrest bar under your stars — let it fill and you're BUSTED. Moving drains it.
Crates on the street contain weapons. Grabbing a lower tier than you carry leaves it on the ground; grabbing the same gun stacks ammo. Hold RMB to aim — the camera swings a full 360° and tilts ±20°, so you can shoot the cop behind you or a rider mid-jump.
| Action | Score | Action | Score |
|---|---|---|---|
| Eliminate a rider | +2000 | Coin / premium coin | +25 / +40 |
| Deliver the gold | +1500 | Near-miss traffic | +40 |
| Checkpoint 1st / 2nd / 3rd | +600 / 350 / 200 | Ramp jump | +25 |
| Escape the police | +130 × stars | Drift streak | up to +120 |
| Destroy the money car | +250 + jackpot | Destroy police car | +150 |
| Hit a rival (melee / shot) | +100 / +30 | Cruising fast | +2 / s |
Your run ends when your bike is destroyed (WRECKED) or the police stop you (BUSTED) — then the score resets and your best is saved to the worldwide board. Kill bounties, gold and checkpoints are how leaders are made.
Hold H and talk — anyone within about a block hears you, louder the closer they are. First use asks for microphone permission (works on http://localhost or HTTPS). The 🔊 badge shows who's speaking near you.